08 Mar 2021
It’s time to start keying something. If you don’t start you can never end.
The dungeon assumes rules for fall damage. In the final product we’ll have some, in the meantimes use the ones you’re more comfortable with (I suggest [1d6 + pg level x 10’ fallen] HP of damage). The caverns are hard to describe, they’re chaotic, oppressive, twisting. Not all of them, some of them. Make your players feel crushed by the weight of the stone above them, there’s no air, no light, no humanity.
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08 Mar 2021
I made some art for my upcoming book. It’s bad, drawing caves is hard.
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06 Mar 2021
“There was a bad old woman who lived in the corn.
Only children knew that she was real.
She had seven souls and couldn’t die the same way twice.
So all the children poisoned her.
Then they stabbed her and smashed her and sliced her
and burnt her and drowned her.
And then they threw her in the well.
Thats Six And Seven Makes All..”
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04 Mar 2021
Somewhere, at the edge of the world exists a town, forgotten, even by its own people. Edintore. Its features are non-important. Fragments of town floating in the collective immagination of such places: small and lonely.
The Sunken Light is an adventure for players level 3 to 4 compatible with most OSR systems and statted for OSE. It can be played with lower level characters as well, dice is oracle.
The adventure begins as soon as the party arrives at Edintore.
This is just a draft of an adventure I’m writing. Everything will be subject to change. Sorry for the typos.
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04 Mar 2021
The Lock River is a weird place, but the worst part was behind. Now everything ahead is just a pacific stroll trough the endless waters of the river. Or is it?
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02 Mar 2021
There’s no reason for your dungeons to be static enclosed environments, here’s a list of 10 things to make your world more dynamic and alive.
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02 Mar 2021
My players arrived at Carrowmoore today, it was intense both for me and for them. In case you were wondering where the first 8 episodes of this are, well, they’re in barrowmaze
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01 Mar 2021
I get it, we’re playing OSR, we’re not heroes but simple adventurers that do simple things. This is one of the core ideas of the OSR scene. I think it’s detrimental. People shouldn’t be forced to fight zombies and goblins over and over just because it’s “old school”
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